I just did another massive update on Eberron for Savage Worlds. This update completes all of the entries in “Chapter 11: Monsters” in the v3.5 Eberron Campaign Setting and adds some additional content in other parts of the document. Below is a list of changes made.
- Carcass Crab
- Hag, Dusk
- Horse, Valenar Riding
- Tuscora Quori
- Karrnathi Undead Soldier
- Replaces the Karrnathi Skeleton and Zombie
- Collapses the Fighter and Archer into one entry
- Rakshasa, Zakya
- Deathless Special Ability (They’re just positive energy undead)
- Ascendant Councilor (near gods)
- Undying Councilor
- Undying Soldier
- Other Content
- Moved Character Concepts under Creating Adventurers where it was supposed to be (bad copy/paste on my behalf).
- Arcane Mastery Edge and reference to Savage Rifts Mega Modifiers for more powerful magic at higher ranks.
- Lock/unlock power
- Thank you, Ian Alloway!
- This will be added to the Mark of Warding in the future. Other dragonmarks will get more powers in the future, too, pending the release of the updated Fantasy Companion and Horror Companion.
- Modified Kalashter Dual Mind ability to be a reroll of the Psionics skill to retain value for the Mentalist Edge.
Nearing a Final Release
Savage Eberron is pretty complete. I’m planning to prepare the document for a final release which will contain updates based on the revised Savage Worlds Fantasy Companion and Horror Companion, both of which are under development by Pinnacle Entertainment Group. Both of those might impact powers available for dragonmarks as well as how Rituals operate.
Once those revisions are made, I plan to produce a finished PDF with any updates after that being corrections only.
The only new content I plan to produce after will be a compilation of stat blocks for NPCs from the Eberron Campaign Setting, sourcebooks, and adventures and monsters from various supplements and adventures. Those, too, will eventually be compiled in a finished PDF titled “Allies and Threats.”
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