This product is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Experience Eberron Like Never Before!
Eberron for Savage Worlds brings the cinematic “Fast! Furious! Fun!” action of the Savage Worlds roleplaying game to Khorvaire and the lands beyond, giving you the tools to create fantastic tales of adventure and intrigue!
Adapted from the original Eberron Campaign Setting for Dungeons & Dragons v3.5, this book is bursting with rules and options to help you explore Eberron using the Savage Worlds rules.
Within these pages you’ll find:
- Ancestries: Choose from the original Dungeons & Dragons core ancestries or play as one of the ancestries introduced in the Eberron Campaign Setting.
- Edges: Build and advance characters with options that enhance natural abilities, bestow innate magic, strengthen magical and psionic talents, or increase your combat prowess.
- Arcane Backgrounds: Infuse raw magic into objects as an artificer or harness psychic energy as a psion or soulknife.
- Magic items: Equip characters with gear and magic items unique to Eberron.
- Dangerous Inhabitants: Face new creatures and beings that challenge—or assist—adventurers on their expeditions.
This book requires the Savage Worlds Core Rules, the Savage Worlds Fantasy Companion, and uses some additional content referenced from the Savage Worlds Horror Companion (i.e., a couple of powers and an optional setting rule). Access to an original Eberron campaign sourcebook is also required for lore. The Eberron Campaign Setting is strongly recommended, but any campaign sourcebook can be used.
Downloads
In compliance with the FCP, The Immaterial Plane—an official Savage Worlds Ace licensee—has published this game material as a freely available Google Doc that can be read, duplicated, or downloaded in multiple formats. An archive of previous versions is kept in a publicly accessible folder.
Additionally, Eberron for Savage Worlds is also available as a premium PDF professionally laid out by Karl Keesler. The PDF contains links, a table of contents, an index, and bookmarks as well as a foreword written by Keith Baker and a preface written by Kristian Serrano.
Free Google Doc
Available to copy and download.
Premium PDF
Available on itch.io for a donation.
Print-On-Demand
Eberron for Savage Worlds is also available in print-on-demand at cost in a 6×9 glossy hardcover with black and white interior. The cover, layout, and content is the same as the premium PDF. Additional funds are appreciated as a form of donation, but not required.
Printed Hardcover
Details about the book’s format and how to request a print copy
Character Sheet
Designed by Karl Keesler, the Eberron for Savage Worlds Character Sheet is form-fillable and includes independent layers for backgrounds with core skills prefilled.
Eberron is trademark of Wizards of the Coast, Inc., in the U.S.A. and other countries.
21 replies on “Eberron for Savage Worlds”
Great work, Kristian! Donated – it was well worth it!
Thank you, Ron! I hope you and your group enjoy it!
Amazing. I will be donating very soon,, it is deserved..
One can hope for some adventures too,, I would love to pay for those.. busy life, would be awesome.
But really awesome job..
Any plans for print on demand?
Originally, yes, but that was going to be through DriveThruRPG. We’ve looked into setting it up through the same printing service DriveThruRPG uses, but their process requires us taking the order, submitting it on the customer’s behalf, and paying for the shipping ourselves, and there’s no way to know the shipping costs before submitting the order through our account. Other printing options were more expensive, too much to justify in some cases.
Does this mean absolutely no chance of PoD?
Because if there’s even a small chance, I will wait for it. But if there is absolutely none, I will just get it printed for myself.
I think it’s safe for you to get it printed yourself.
One thing I wanted to note before you order a POD copy, I’ll be making some minor clarifications to the book in a couple more weeks. Waiting for any other feedback to come through the submission form. So far there have been very few, and none of them are changes to rules, just clarifications.
When I opened the google document, I was warned that there have been “substantial changes” in the document. Is there any way to see the changes (because I haven’t noticed anything at first glance, but for those things I’m not very perceptive), or have they only been explanatory and the rules are the same?
There have been some minor changes, mostly corrections and clarifications, which can be found here:
https://immaterialplane.com/2023/04/26/eberron-for-savage-worlds-errata/
Any thoughts on a Foundry module in the future?
Yes! I need to wait on the Fantasy Companion module first so that I can link things and use the new Item grants feature in the SWADE system to add items via Ancestries (i.e., Races). It’ll likely be a free module with an option for donations, and doing the journal entries might take a lot of time for linking among the Core Rules, Fantasy Companion, and Eberron for Savage Worlds modules. I’ll also need to do some CSS work for custom sheets. All that to say that it might be a while.
would you accept any volunteer help for creating the foundry module?
Thanks for asking, Ben! Unfortunately, in order to collaborate with others in a shared repository, I’d need to create some additional tooling that involves the official Foundry VTT CLI, which as far as I know, is still buggy and not a stable release yet. The new LevelDB format that’s used in v11 makes it too easy for changes to get lost.
The good news is, I’m actually nearly done with the first version of the module. I’ve got all Items (Edges, Powers, Ancestries, Special Abilities, Gear, etc.) except magic items completed with some minimal cross-linking in place. The entirety of the book is already in a Journal Entry, too. All that’s left for me to do is create the Actors for the NPCs and Bestiary and add some additional cross-linking to link references within the texts.
I might release it before the Actors are completed, and then release iteratively going forward as I add more Actors and additional cross-linking.
that’s great. I had to copy/paste my own custom journal for a SWADE Eberron game that a did a few years ago. I am excited to be able to purchase a module that will have it done.
The good news is that it’ll be free. I plan to release an early version of it soon. It’ll have everything needed for creating a character as well as the complete book styled in a Journal Entry.
All that’s left are:
I’m planning to set up a Patreon for anyone who wants to support ongoing maintenance, enhancements, and additions. More details on that will be coming soon.
Sure thing, thank you. I also gave you some feedback, hope it helps.
I think the length that Shifters suffer fatigue is way too harsh for how long shift actually lasts. Making it need an hour of rest like every other fatigue effect would be plenty.
I think the total ban on Science is improper. While arcane magic is a science in Eberron, and many things just plain old don’t work like our world (the moons are other dimensions!) normal science still exists, it’s just less generally useful. While biology (read:autopsy) can be put in heal, and understanding natural cycles or effects of plants can be put in survival, both would need note on stuff being moved to them, and Engineering orphaned without science and still very useful (identifying weak points in various structures is an obvious use).
Regarding the shifter, I went back and forth on this but landed there for reasons I can’t recall. If you want to change it to an hour in your game, don’t let me stop you.
Regarding, Science, I personally believe Eberron’s science and engineering is through magic which is the design intent of Eberron. If you want hard science, have at it.
“The adventurer bears an aberrant dragonmark, descended from mixed (or “corrupted”) bloodlines of two or more dragonmarked lineages.”
Mixed marks are actually only a single type type of aberrant mark, albeit a very common one. The two differ by color.
From Dragonmarked
“The marks produced in this manner are referred to as mixed marks. Like other aberrant dragon- marks, mixed marks have unpredictable shapes. However, they can be recognized by their color, since they alone share the blue-green tone of the true dragonmarks.” “Aberrant dragonmarks come in a wide range of colors, including oily black, blood red, and vivid green.”
This book was scoped to the v3.5 Eberron Campaign Setting, and the description in Savage Eberron is paraphrasing the description from that book.
As you probably know, there were a lot of inconsistencies across the v3.5 Eberron books, so it’s no surprise that Dragonmarked would present something a little different. Even Eyes of the Lich Queen gave characters of all ancestries aberrant dragonmarks as a curse.